OpenGL/C++ 3D

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About Course

OpenGL/C++ 3D. Learn about the fundamentals that make the awesome games we play and the game engines behind them. A step-by-step process is used to show everything from setting up to essential Modern OpenGL features.

Gain a good understanding of the following concepts:

  1. Setting Up on Windows and Mac using GLFW, SDL, and SFML
  2. 2D Drawing
  3. 3D Drawing
  4. Texturing
  5. Lighting
  6. 3D Rendering
  7. Shaders/GLSL
  8. Model Loading
  9. Cube Mapping
  10. C++ Programming
  11. C++ Game Development

OpenGL is the most popular graphics library in the world, most mobile games use OpenGL and many other applications as well.

You will be provided with the full source code to aid in development during and after this course. The source code is free to use in as many projects as you wish.

 

Who this OpenGL/C++ 3D course is for:

  • This OpenGL course is for anyone looking to learn the inner workings of games and game engines.
  • Anyone looking to move from Immediate Mode to Modern OpenGL
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What Will You Learn?

  • Program in Modern OpenGL
  • Understand gaming constructs/concepts
  • Ability to create a game engine
  • Ability to create a game

Course Content

OpenGL/C++ 3D Tutorial

  • Introduction
    00:00
  • Blocks compile insctructions (makefile and commands)
    00:00
  • Vectors
    00:00
  • Matrices
    00:00
  • Linking GLFW in Visual Studio
    00:00
  • Linking GLEW in Visual Studio
    00:00
  • Linking GLM in Visual Studio
    00:00
  • Linking SOIL2 in Visual Studio
    00:00
  • Creating a window
    00:00
  • Shader Intro
    00:00
  • Vertex and Fragment shaders
    00:00
  • OpenGL render settings and simple Input
    00:00
  • Render a Triangle (OpenGL Hello World!)
    00:00
  • Render a QUAD using an index array
    00:00
  • Textures 01
    00:00
  • Textures 02 (Multiple textures)
    00:00
  • Model Matrix (Movement, Rotation and Scaling)
    00:00
  • View and Projection Matrices (Simple camera and 3D effect)
    00:00
  • Keyboard input for movement (Errors explained)
    00:00
  • Ambient and Diffuse lighting (Phong shading)
    00:00
  • Specular Lighting (Phong shading – Shininess!)
    00:00
  • Shader Class (More efficient!)
    00:00
  • Texture class (Nice and tidy!)
    00:00
  • Material class (Separating the look from the vertex data!)
    00:00
  • Functions in GLSL (Make shaders look clean!)
    00:00
  • Mesh class (A humble beginning!)
    00:00
  • IMPORTANT! Correcting the lighting calculations! (I made mistakes…)
    00:00
  • Fleshing out the Mesh class and removing old code!
    00:00
  • Primitives class (Creating triangles, planes etc. easier!)
    00:00
  • Window creation function with custom options!
    00:00
  • Game class (1) (A humble beginning…)
    00:00
  • Game class (2) (Copying stuff over…)
    00:00
  • Game class (3) (Initializing Matrices)
    00:00
  • Game class (4) (Almost done! Long but important video!)
    00:00
  • Game class (5) (Final polish! Fixing Texture, Material and Mesh class)
    00:00
  • Specular maps! (Controlled shininess using textures)
    00:00
  • First 3D object!
    00:00
  • Moving the view
    00:00
  • Mouse input and delta time (Prep for camera)
    00:00
  • Camera class (PART 1)
    00:00
  • Camera class (PART 2)
    00:00
  • Camera class (PART 3)
    00:00
  • Model class! Multiple objects in the scene. (PART 1)
    00:00
  • Model class! Multiple objects in the scene. (PART 2)
    00:00
  • Model class! Multiple objects in the scene (PART 3)
    00:00
  • OBJ file loader! (Load 3D Models!) | Part 1
    00:00
  • OBJ file loader! (Load 3D Models!) | Part 2
    00:00
  • OBJ file loader! (Load 3D Models!) | Part 3
    00:00
  • OBJ file loader! (Load 3D Models!) | FINAL!
    00:00
  • OBJ file loader fix + Shadow’s objects + Lights
    00:00
  • Light attenuation! (Limiting light radius) + fixes!
    00:00
  • Light FIX! And working on the light class.
    00:00
  • Light objects working! Point light object sent into shader.
    00:00

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