Blender Fundamentals 2.8

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About Course

Blender Fundamentals 2.8

For centuries, making environments has been something that many artists do to impress other people. Since the advent of computer graphics, there is a new wave of designers studying this lovely profession. This Blender Fundamentals 2.8 course reveals some fundamental lessons from the old painting masters. Use the course to get the max out Blender and learn to create high-quality 3D environments.

Starting from scratch

The complexity of many scenes is often holding people back from creating environmental scenes in 3D. Most designers drop out halfway and are then facing their unfinished work because it takes a lot of time and works to create scenes with architecture and nature. I faced this many times, but because I was so inspired by medieval architecture, I took the time to learn how to create 3D environments in a way in which I could express myself.

During this process, I struggled hard and made many unnecessary choices that slowed down my progression. The power of this course is that it shows you exactly what you need to design 3D environments and which details you might want to avoid or postpone in order to make the most out of your own progression.

Who this Blender Fundamentals 2.8  course is for:

  1. This course is meant for artists who like to grow in their workflow
  2. Beginners
  3. Environment artists
  4. Game level artists
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What Will You Learn?

  • -Creating stunning unique environments
  • -Organize your workflow to make large environment scenes
  • -Lots of medieval reference photos
  • -All scene assets, including buildings, rocks, grass, trees and more
  • -Full course documentation for the Blender basics chapter
  • -Baking your models and importing in Unity 3D

Course Content

Blender Fundamentals 2.8

  • First Steps
    00:00
  • Viewport Navigation
    00:00
  • Interface Overview
    00:00
  • Select & Transform
    00:00
  • Add & Delete
    00:00
  • Collections
    00:00
  • Workspaces
    00:00
  • Modeling Introduction
    00:00
  • Creating Meshes
    00:00
  • Object and Edit Mode
    00:00
  • Mesh Selection Mode
    00:00
  • Extrude
    00:00
  • Loop Cut
    00:00
  • Bevel Tool
    00:00
  • Knife Tool
    00:00
  • Intro to Shading
    00:00
  • Shading Editor
    00:00
  • Intro to Texturing
    00:00
  • UV Unwrapping
    00:00
  • Procedural Textures
    00:00
  • Light Types
    00:00
  • Three Point Lighting
    00:00
  • Render Settings Introduction
    00:00
  • Render Dimensions & Metadata
    00:00
  • Render Output Settings
    00:00
  • Cycles Samples
    00:00
  • Eevee Lighting
    00:00
  • Rigging Intro
    00:00
  • Parenting
    00:00
  • Armatures
    00:00
  • Copy Limit Constraint
    00:00
  • Tracking Constraints
    00:00
  • Transform Constraints
    00:00
  • Character Rigging
    00:00
  • Inverse Kinematics
    00:00
  • Vertex Groups
    00:00
  • Bone Layers
    00:00
  • Keyframes
    00:00
  • Timeline
    00:00
  • Dope Sheet
    00:00
  • Graph Editor
    00:00
  • SCULPT
    00:00
  • Right Click Select
    00:00
  • Blender Beginner Tutorial 1/4
    00:00
  • Blender Beginner Tutorial 2/4
    00:00
  • Blender Beginner Tutorial 3/4
    00:00
  • Blender Beginner Tutorial 4/4
    00:00

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