About Course
Blender Fundamentals 2.8
For centuries, making environments has been something that many artists do to impress other people. Since the advent of computer graphics, there is a new wave of designers studying this lovely profession. This Blender Fundamentals 2.8 course reveals some fundamental lessons from the old painting masters. Use the course to get the max out Blender and learn to create high-quality 3D environments.
Starting from scratch
The complexity of many scenes is often holding people back from creating environmental scenes in 3D. Most designers drop out halfway and are then facing their unfinished work because it takes a lot of time and works to create scenes with architecture and nature. I faced this many times, but because I was so inspired by medieval architecture, I took the time to learn how to create 3D environments in a way in which I could express myself.
During this process, I struggled hard and made many unnecessary choices that slowed down my progression. The power of this course is that it shows you exactly what you need to design 3D environments and which details you might want to avoid or postpone in order to make the most out of your own progression.
Who this Blender Fundamentals 2.8Â course is for:
- This course is meant for artists who like to grow in their workflow
- Beginners
- Environment artists
- Game level artists
Course Content
Blender Fundamentals 2.8
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First Steps
00:00 -
Viewport Navigation
00:00 -
Interface Overview
00:00 -
Select & Transform
00:00 -
Add & Delete
00:00 -
Collections
00:00 -
Workspaces
00:00 -
Modeling Introduction
00:00 -
Creating Meshes
00:00 -
Object and Edit Mode
00:00 -
Mesh Selection Mode
00:00 -
Extrude
00:00 -
Loop Cut
00:00 -
Bevel Tool
00:00 -
Knife Tool
00:00 -
Intro to Shading
00:00 -
Shading Editor
00:00 -
Intro to Texturing
00:00 -
UV Unwrapping
00:00 -
Procedural Textures
00:00 -
Light Types
00:00 -
Three Point Lighting
00:00 -
Render Settings Introduction
00:00 -
Render Dimensions & Metadata
00:00 -
Render Output Settings
00:00 -
Cycles Samples
00:00 -
Eevee Lighting
00:00 -
Rigging Intro
00:00 -
Parenting
00:00 -
Armatures
00:00 -
Copy Limit Constraint
00:00 -
Tracking Constraints
00:00 -
Transform Constraints
00:00 -
Character Rigging
00:00 -
Inverse Kinematics
00:00 -
Vertex Groups
00:00 -
Bone Layers
00:00 -
Keyframes
00:00 -
Timeline
00:00 -
Dope Sheet
00:00 -
Graph Editor
00:00 -
SCULPT
00:00 -
Right Click Select
00:00 -
Blender Beginner Tutorial 1/4
00:00 -
Blender Beginner Tutorial 2/4
00:00 -
Blender Beginner Tutorial 3/4
00:00 -
Blender Beginner Tutorial 4/4
00:00