
About Course
User-Centric Computing for Human-Computer Interaction.
Human-computer interaction is an emerging field of study at present, due to the proliferation of a large number of consumer electronic products.
The key issue in this field is to make the products usable to lay-persons. In order to do that, we need to take care of the (creative) design aspects (the look-and-feel of the interface) and also the system design aspect (both software and hardware). The field is interdisciplinary with inputs required from various other fields. However, computer science and engineering play a central role in the design of such systems (as per SIGCHI of ACM).
In this course, we will introduce the engineering and computational issues in the design of human-computer interfaces for laypersons. The topics covered in the course include the engineering life cycles for the design of interactive systems, computational design framework (as part of the life cycle), components of the framework including the computational models of users and systems, and evaluation of such systems (with or without users).
User-Centric Computing for Human-Computer Interaction INTENDED AUDIENCE: UG/PG/Ph.D. students (also people from industry may benefit)
Course Content
User-Centric Computing for Human-Computer Interaction
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User-centric Computing for Human-Computer Interaction
06:58 -
Lec 1:- Introduction to UCC and history
00:00 -
Lec 2:- Issues and challenges
00:00 -
Lec 3:- Latest research trends
00:00 -
Lec 4:- User-Centric Design and Software Engineering
00:00 -
Lec 5:- Components of SDLC – Contextual Inquiry
00:00 -
Lec 6:- Components of SDLC – Design Guidelines
00:00 -
Lec 7:- Components of SDLC – Prototyping
00:00 -
Lec 8:- Case study (web site design)
00:00 -
Lec 9: Introduction to User-Centric Computing
00:00 -
Lec 10: The UCC framework with illustrative case study
00:00 -
Lec 11: User-centric models – introduction and descriptive models
00:00 -
Lec 12: User-centric models – predictive models and taxonomy
32:16 -
Lec 13: Introduction to GOMS family of models
00:00 -
Lec 14: Keystroke-Level Model (KLM)
00:00 -
Lec 15: (CMN)GOMS Model
00:00 -
Lec 16: The Fitts’ Law
00:00 -
Lec 17: The Hick-Hyman Law
00:00 -
Lec 18: 2D and 3D pointing models
00:00 -
Lec 19: The Steering Law for constrained navigation
00:00 -
Lec 20: Model for hierarchical menu selection
00:00 -
Lec 21: Mobile typing models (single finger and two thumb typing)
00:00 -
Lec 22: Model for touch performance (FFitts’ law)
00:00 -
Lec 23: Introduction to formal models in UCD
00:00 -
Lec 24: Formal modeling of user-computer dialogue
00:00 -
Lec 25: Case studies on the use of models
00:00 -
Lec 26: Introduction and research question formulation
00:00 -
Lec 27: Variables determination and experiment design
59:51 -
Lec 28: Data analysis including model building
46:24 -
Lec 29: Introduction to user-centric design evaluation and expert evaluation technique
40:23 -
Lec 30: User evaluation, empirical and model-based evaluation
00:00 -
Lec 31: Concluding remarks
00:00