Unity 2D Game Development

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About Course

Unity 2D Game Development

This course will teach you what you need to know in order to make a 2D sprite-based game in Unity editor version 5.6 (the Latest Beta version at this time). The techniques used in this series are the same ones I used to make my own game Heart Battle for PC and mobile devices. Currently the course in progress, it will be completed in the coming month and should be updated from time to time with new relevant content after that as well. The rough finished course list should look something like this when done.

2D Sprite Game Development in Unity

  1. Understanding the Scene and Game Interface
  2. Animation
  3. Scripting
  4. Services

Who this course is for:

  1. Enthusiast gamers who want to give making their own game a shot after playing other people’s games.
  2. Developers or aspiring game designers interested in making a 2D game project and willing to do some C# scripting
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What Will You Learn?

  • Create a 2D game exportable for multiple platforms.
  • Work within the Unity editor to streamline game design and editing processes.
  • Import and use sprites, sound effects, music, and other assets inside of your game

Course Content

Unity 2D Game Development Tutorials

  • 1 – Introduction to Unity
    00:00
  • 2 – Adding assets to your scene
    00:00
  • 3 – Adding physics and colliders to objects
    00:00
  • 4 – Physics2D Materials and more colliders
    00:00
  • 5 – More Physics2D Materials
    00:00
  • 6 – Prefabs
    00:00
  • 7 – Fix disappearing assets and using Sorting Layers
    00:00
  • 8 – Organising and grouping assets in the Hierarchy
    00:00
  • 9 – Introduction to scripting and collision detection in Unity with C#
    00:00
  • 10 – Moving the player with C# code
    00:00
  • 11 – Making the player jump with C# code
    00:00
  • 12 – Jumping with ground check
    00:00
  • 13 – Changing the player sprite and setting to fixed angle
    00:00
  • 14 – Creating animations for the player sprite
    00:00
  • 15 – Setting up the player animation controller
    00:00
  • 16 – Controlling player animations with C# code
    00:00
  • 17 – Flipping the player sprite with code
    00:00
  • 18 – Make the camera follow the player with C# code
    00:00
  • 19 – Stopping the player from sticking to edge of platforms or walls
    00:00
  • 20 – Setting up a fall detector
    00:00
  • 21 – Adding Checkpoints
    00:00
  • 22 – Respawning the player
    00:00
  • 23 – Setting up the Level Manager
    00:00
  • 24 – Adding a respawn delay
    00:00
  • 25 – Particle Systems
    00:00
  • 26 – Collectibles and scoring
    00:00
  • 27 – Adding a UI to display the score
    00:00

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