
About Course
Unity 2D Game Development
This course will teach you what you need to know in order to make a 2D sprite-based game in Unity editor version 5.6 (the Latest Beta version at this time). The techniques used in this series are the same ones I used to make my own game Heart Battle for PC and mobile devices. Currently the course in progress, it will be completed in the coming month and should be updated from time to time with new relevant content after that as well. The rough finished course list should look something like this when done.
2D Sprite Game Development in Unity
- Understanding the Scene and Game Interface
- Animation
- Scripting
- Services
Who this course is for:
- Enthusiast gamers who want to give making their own game a shot after playing other people’s games.
- Developers or aspiring game designers interested in making a 2D game project and willing to do some C# scripting
Course Content
Unity 2D Game Development Tutorials
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1 – Introduction to Unity
00:00 -
2 – Adding assets to your scene
00:00 -
3 – Adding physics and colliders to objects
00:00 -
4 – Physics2D Materials and more colliders
00:00 -
5 – More Physics2D Materials
00:00 -
6 – Prefabs
00:00 -
7 – Fix disappearing assets and using Sorting Layers
00:00 -
8 – Organising and grouping assets in the Hierarchy
00:00 -
9 – Introduction to scripting and collision detection in Unity with C#
00:00 -
10 – Moving the player with C# code
00:00 -
11 – Making the player jump with C# code
00:00 -
12 – Jumping with ground check
00:00 -
13 – Changing the player sprite and setting to fixed angle
00:00 -
14 – Creating animations for the player sprite
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15 – Setting up the player animation controller
00:00 -
16 – Controlling player animations with C# code
00:00 -
17 – Flipping the player sprite with code
00:00 -
18 – Make the camera follow the player with C# code
00:00 -
19 – Stopping the player from sticking to edge of platforms or walls
00:00 -
20 – Setting up a fall detector
00:00 -
21 – Adding Checkpoints
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22 – Respawning the player
00:00 -
23 – Setting up the Level Manager
00:00 -
24 – Adding a respawn delay
00:00 -
25 – Particle Systems
00:00 -
26 – Collectibles and scoring
00:00 -
27 – Adding a UI to display the score
00:00
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