Creating Games Using Unreal Engine 4

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About Course

Creating Games Using Unreal Engine 4

Approved by Epic Games and taught by Unreal Engine Evangelist Chris Murphy, this course is for any developer wishing to work in Unreal Engine for creating interactive experiences and/or enterprise fields of real-time training simulation, visualization, and media/entertainment. Create realistic games with the complete game development tool –  Unreal Engine 4. Start with the fundamentals so that you build a solid base understanding.

Know the basics of how to operate a computer? Maybe a little bit of game design or coding experience? Visual arts designer? You are ready! Learn step by step by creating 3 unique projects. Chris teaches through demonstrations so you will be applying real skills in each lecture.

Get a complete introduction to core competency with the editor, learn how the engine works and how it works to help make your project run efficiently, how to use assets to customize your project, design and create interactivity, and have the tools and strategies to debug an error.

By the end of this course, you can design and create working projects that could include games, architectural visualization, training simulations, and media entertainment. Plus, you will be aware of the tools and techniques that you need to focus on in your area of interest.

Who this Unreal Engine 4 course is for:

  1. You have an idea for an interactive experience – whether it is a game, a training simulation, a media/entertainment dream you want to bring to life, or art visualization.
  2. You are curious about what the Unreal Engine offers and how it can serve your interests and needs. You might have tried learning by following online tutorials or reading the documentation but it just didn’t work. You want to learn through a step-by-step project-based learning experience.
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What Will You Learn?

  • By the time you complete the course, you will have a holistic understanding of the utility of the engine. You will start your project with confidence and a strong awareness of how Unreal Engine 4 can work for you to build an interactive experience that meets your interests/needs.

Course Content

Creating Games For Beginners Using UE4

  • Series Introduction
    00:00
  • Download & Install
    00:00
  • Project Creation
    00:00
  • User Interface Overview
    00:00
  • Unreal Engine 4 Beginner Tutorial Series
    00:00
  • Primitive Geometry
    00:00
  • Geometry Editing
    00:00
  • Introduction to the content browser
    00:00
  • BSP Surfaces
    00:00
  • Static Meshes
    00:00
  • Introduction to lighting
    00:00
  • Importing Custom Static Meshes
    00:00
  • Creating Materials
    00:00
  • Diffuse Textures
    00:00
  • Landscape Editing Basics
    00:00
  • Importing & Using Height maps
    00:00
  • Terrain Materials
    00:00
  • Using The Foliage Editor
    00:00
  • Normal Maps
    00:00
  • Emmisive Maps
    00:00
  • Decals & Opacity masks
    00:00
  • Vertex Painting
    00:00
  • Using Video Textures
    00:00
  • Introduction to sounds
    00:00
  • Destruction Meshes
    00:00
  • Matinee Introduction
    00:00
  • Creating Cinematics & Cutscenes
    00:00
  • Using Particle Systems
    00:00
  • Matinee Sound Tracks
    00:00
  • Matinee Skeletal Mesh Animation
    00:00
  • Fade Director Tracks
    00:00
  • Audio Master Tracks
    00:00
  • Volumes Introduction
    00:00
  • Post Processing
    00:00
  • Level Streaming Quickstart
    00:00
  • Creating Prefabs
    00:00
  • Creating Swimmable Water
    00:00
  • Introduction to Blueprints
    00:00
  • Blueprint Classes
    00:00
  • Blueprint Input Key Bindings
    00:00
  • Blueprint Variable Types & Math Functions
    00:00
  • How To Create AI And Enemy Basics
    00:00
  • Setting Up AI Roaming & Destinations
    00:00
  • Creating Player Health System
    00:00
  • Introduction To User Interface Widgets
    00:00
  • Creating A Heads Up Display (HUD) Part 1
    00:00
  • Creating Heads Up Display Bindings (HUD) Part 2
    00:00
  • Basic UMG UI Animation
    00:00
  • Floating UI Widget Component
    00:00
  • Creating Loading Screens
    00:00
  • Creating A Main Menu
    00:00
  • Styling our Main Menu
    00:00
  • Adding Main Menu Functionality
    00:00
  • Gamepad Inputs Main Menu
    00:00
  • Finishing Main Menu Inputs
    00:00
  • Showing Game Mouse Cursor
    00:00
  • Creating A Pause Menu
    00:00
  • Pause Menu Functionality
    00:00
  • Styling our Pause Menu
    00:00
  • Packaging & Export Settings Overview
    00:00
  • Packaging Our Project
    00:00
  • Cascade VFX Overview
    00:00
  • Creating A Spark Emitter
    00:00
  • Using Cascade GPU Sprites
    00:00
  • Cascade Mesh Emmiters
    00:00
  • Save/Load Game System Intro
    00:00
  • Showing Save Game Data on UI
    00:00
  • Creating A Check Point System Using Save Game Data
    00:00
  • Teleporting Player To Checkpoint On Level Load
    00:00

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