
About Course
Creating Games Using Unreal Engine 4
Approved by Epic Games and taught by Unreal Engine Evangelist Chris Murphy, this course is for any developer wishing to work in Unreal Engine for creating interactive experiences and/or enterprise fields of real-time training simulation, visualization, and media/entertainment. Create realistic games with the complete game development tool – Unreal Engine 4. Start with the fundamentals so that you build a solid base understanding.
Know the basics of how to operate a computer? Maybe a little bit of game design or coding experience? Visual arts designer? You are ready! Learn step by step by creating 3 unique projects. Chris teaches through demonstrations so you will be applying real skills in each lecture.
Get a complete introduction to core competency with the editor, learn how the engine works and how it works to help make your project run efficiently, how to use assets to customize your project, design and create interactivity, and have the tools and strategies to debug an error.
By the end of this course, you can design and create working projects that could include games, architectural visualization, training simulations, and media entertainment. Plus, you will be aware of the tools and techniques that you need to focus on in your area of interest.
Who this Unreal Engine 4 course is for:
- You have an idea for an interactive experience – whether it is a game, a training simulation, a media/entertainment dream you want to bring to life, or art visualization.
- You are curious about what the Unreal Engine offers and how it can serve your interests and needs. You might have tried learning by following online tutorials or reading the documentation but it just didn’t work. You want to learn through a step-by-step project-based learning experience.
Course Content
Creating Games For Beginners Using UE4
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Teleporting Player To Checkpoint On Level Load
00:00 -
Creating A Main Menu
00:00 -
Creating Loading Screens
00:00 -
Floating UI Widget Component
00:00 -
Basic UMG UI Animation
00:00 -
Creating Heads Up Display Bindings (HUD) Part 2
00:00 -
Creating A Heads Up Display (HUD) Part 1
00:00 -
Introduction To User Interface Widgets
00:00 -
Creating Player Health System
00:00 -
Setting Up AI Roaming & Destinations
00:00 -
How To Create AI And Enemy Basics
00:00 -
Blueprint Variable Types & Math Functions
00:00 -
Blueprint Input Key Bindings
00:00 -
Blueprint Classes
00:00 -
Introduction to Blueprints
00:00 -
Creating Swimmable Water
00:00 -
Styling our Main Menu
00:00 -
Adding Main Menu Functionality
00:00 -
Creating A Check Point System Using Save Game Data
00:00 -
Showing Save Game Data on UI
00:00 -
Save/Load Game System Intro
00:00 -
Cascade Mesh Emmiters
00:00 -
Using Cascade GPU Sprites
00:00 -
Creating A Spark Emitter
00:00 -
Cascade VFX Overview
00:00 -
Packaging Our Project
00:00 -
Packaging & Export Settings Overview
00:00 -
Styling our Pause Menu
00:00 -
Pause Menu Functionality
00:00 -
Creating A Pause Menu
00:00 -
Showing Game Mouse Cursor
00:00 -
Finishing Main Menu Inputs
00:00 -
Gamepad Inputs Main Menu
00:00 -
Creating Prefabs
00:00 -
Level Streaming Quickstart
00:00 -
Post Processing
00:00 -
Importing & Using Height maps
00:00 -
Landscape Editing Basics
00:00 -
Diffuse Textures
00:00 -
Creating Materials
00:00 -
Importing Custom Static Meshes
00:00 -
Introduction to lighting
00:00 -
Static Meshes
00:00 -
BSP Surfaces
00:00 -
Introduction to the content browser
00:00 -
Geometry Editing
00:00 -
Primitive Geometry
00:00 -
Unreal Engine 4 Beginner Tutorial Series
00:00 -
User Interface Overview
00:00 -
Project Creation
00:00 -
Download & Install
00:00 -
Terrain Materials
00:00 -
Using The Foliage Editor
00:00 -
Volumes Introduction
00:00 -
Audio Master Tracks
00:00 -
Fade Director Tracks
00:00 -
Matinee Skeletal Mesh Animation
00:00 -
Matinee Sound Tracks
00:00 -
Using Particle Systems
00:00 -
Creating Cinematics & Cutscenes
00:00 -
Matinee Introduction
00:00 -
Destruction Meshes
00:00 -
Introduction to sounds
00:00 -
Using Video Textures
00:00 -
Vertex Painting
00:00 -
Decals & Opacity masks
00:00 -
Emmisive Maps
00:00 -
Normal Maps
00:00 -
Series Introduction
00:00